

There aren't too many levels in Anomaly 2, but they're much longer than you'd expect. Strategy like this is even more important in Anomaly 2 than it was in the original titles, and that makes it incredibly engaging.

You won't make it unless you manage your command abilities well. Need to repair your convoy? Drop the repair ability on the map and you'll be healed as you drive through it. So now you have it all down, right? Well, there are also the command abilities – they're like power ups that can turn the tide of battle. Is that the one with the slow rate of fire and are of effect damage, or the one with multi-targeting? You better know so you can plan your route and get your units in the right mode. You also need to know what those towers are going to do when you're getting close.

So maybe you've figured out what all the units do, but that's only half the equation. It's the same story with all the units from the long-range Sledge Hammer tank to the Gripper Guard support unit – you have to choose the form that makes the most sense as you make your way through the level. The unit does a little Transformers impression and becomes a walking mech with dual flamethrowers that do huge close-range damage. For that, you switch over to Hell Hound mode. However, it's not very good at close range. For example, the basic Assault Hound is a workhorse unit with dual miniguns. Morphing your vehicles also changes their weapon mode.
